Come Play Airsoft in Hobart, Indiana!
Airsoft at Blastcamp Is
About as Real as It Gets!
Airsoft is a fun sport that allows players to act out realistic combat-themed scenarios. Players eliminate each other by “hitting” or “tagging” other players using realistic military-replica airsoft weapons. Airsoft replicas shoot round 6mm plastic BBs.
In addition to private groups, we also offer smaller, walk-on play games as well as themed, full-day light mil-sim “ops” events for hundreds of players.
We’ve been running airsoft ops at Blastcamp for nearly two decades—the longest in the area. Airsofters love the realism that comes from playing on our historical location. Adding to the realism are our multiple types of terrain, including close quarter battles, woods, and open areas.
It’s not just airsoft, it’s Blastcamp!
CHECK OUT OUR EVENTS!
Who Can Play Airsoft?
Almost anyone can enjoy airsoft, as long as participants follow the safety protocols put in place and come into the game with a good attitude. And if you’re a novice, no worries; even the veterans were once noobies. With practice and determination, anyone can become a proficient player over time.
Airsoft Walk-on Play
These are shorter, quicker games in a designated section of the field. Walk-on play features mission-based objectives that incorporate props, and we have hundreds of different game modes. Once players get registered, they get a safety briefing and get put on teams; then a ref takes them out to the field. Cost is $25 per person; no rentals available. OPEN PLAY EVERY SUNDAY UNTIL DECEMBER 1ST (Not on event days)
Recommended latest arrival 1pm
Registration ends at 2pm
On airsoft event days, all 23 acres are available for airsoft only (no paintball). These full-day mission/objective-based theme events can run for hours, depending on the theme. There is one airsoft event per month—check our schedule. Event cost is $35 per person, and rentals are available.
Our fully stocked on-site Pro-shop carries a huge selection of airsoft guns, gear, and accessories. Whether you’re new to airsoft or a veteran player, we’ve got everything you need to play hard, have fun, and stay safe.
Rules for Airsoft
Airsoft has many rules and guidelines to ensure you’re as safe as possible while playing; these should always be checked before coming to a game.
GENERAL FIELD RULES:
Minimum age is 10. All players must sign a waiver and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a player’s badge or wristband before they can participate. Non-player personnel must also sign waivers.
Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.
Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone; chronograph area is available for testing weaponry.
Respect of property, equipment, and other players is required.
Any conduct done with malicious intent will result in the offender being banned from our facility and the authorities will be called.
Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion. RED smoke is a protected color.
Radio eavesdropping is not allowed unless permitted in the scenario by the EO.
Metal or glass ammunition is not permitted. Bio preferred but not required.
Real weapons, including firearms and large fixed blade knives, cannot be permitted on the property.
If you are hit, announce your hit and place kill rag on your head. Players are to follow game protocol. Only call your own hits!
“Dead Men Don’t Talk!”—Anyone caught talking when dead will automatically kill any live players that player is spotted talking to.
CQB engagement: “Bang” kills for shots less than 10ft should be offered for safety; maximum 3 players in 30-sec span.
No overshooting or blind firing. Always look down the barrel before and while shooting.
No running into or through buildings. Floors are often slippery.
No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.
Players should wear adequate clothing, including personal protection.
No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.
Please do not shoot any animals or game personnel.
Alcohol and narcotics are not allowed at Blastcamp.
Weapons class and fps limits: All weapons will have a ROF cap of 20bps.
Assault rifles, 10′ MED. All assault rifles (no matter how they are powered) must not be over 1.5 joules. Support weapons must be based on real support weapons.
DMR (Designated Marksman Rifle): 1.86 joules max with 75ft MED. Must be permanently altered to semi-auto only. Must carry secondary weapon capable of lesser class fps. Must have an 18in barrel and at least a 2x power scope with single fire only. Red Dot, Reflex cannot be used for sights; sights must be at least 2x power.
Sniper Rifle (bolt action): Max 2.8 joules, 100′ MED. Must carry secondary weapon capable of lesser class joule rating.
Camo: Most of our games are loose Green Vs Tan; however, it varies based on game theme. We will use armbands when necessary to even teams out.
Tan based: tan, desert digital, chocolate chip, insurgent (civilian), black, any tan or brown base
Green based: ACU, woodland, marpat, tiger, OD green, multicam, any green base.
Tops and bottoms must both be from the same color scheme. Bottoms must be pants.
Gear color does not matter. You can wear any color gear you wish.
Red shirts may only be worn by Cobra Airsoft Legion Staff members.
Non-player personnel may wear any high vis color other than red.
Grenade Launchers, Bazooka, and RPG: Nerf Rockets, Tag rounds are NOT ALLOWED. If BBs are fired from your launcher, anyone hit will be called dead. Any player killed from a launcher strike cannot be healed. RPG, Bazooka, Law, or homemade launcher must be 4ft, and painted to look authentic or military.
Grenades: Thunder B’s and pea grenades have a 20ft kill radius. Tornado grenades, or any other types that spray BBs without an explosion kill by BB contact. 203 launchers, thumper, or small launchers are now considered grenade kills. They do not destroy hard cover and have a 20ft kill radius.
Medics (when applicable): All players must carry 2 ace bandages 3ft long. Only medics can heal players. Medic must wrap bandages completely, and bandages must be secure. Bleed-out is optional; however, if player decides to bleed out, he must lay down where hit, and may not stand up! When bleeding out, player can only yell for a medic.
Engineers (when applicable): Engineers are the only people who can plant, create, or diffuse explosive devices, for example: timed bombs, C-4, IED, dynamite. There will be one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or try to disarm any explosive devices, along with anyone within a 100-ft radius of the device. Players must identify devices and contact engineer or H.Q. Anyone killed by an explosive device cannot be healed. Commanders will assign engineers at the start of the game.
FOB and Respawn: Players will respawn on the 15s of every hour of the game. If team’s FOB is under attack, players cannot respawn. Players will respawn when either attack is averted or FOB is taken over and looted. FOB can be taken over and any medical supplies or explosive devices can be looted. Invading team must clear out FOB to get supplies and explosives.
Required EO field gear and EO procedures for events: Staff will chronograph all weapons entering the event. Staff will supply BBs to be used at the chronograph. Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.
Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .30 gram
Maximum weight for BBs used in Bolt action snipers is .43 gram
AEG – Automatic Electric Gun
DMR – Designated Marksman Rifle
EO – Event Organizer
FPS – Feet per Second
MED – Minimum Engagement Distance
FOB – Forward operating base
FPS – Feet per second
BPS – Balls per second
Vehicle rules: Vehicles must be approved by EO before event and must have a certificate of liability insurance. A walker must accompany vehicle at all times and must be over 18 years of age. Vehicles must go no faster than 5mph, must have a disabled (yellow) flag, and a destroyed (red) flag. When vehicles are disabled, only the driver can fire weapon in a 90 degree forward cone. Vehicle can only have a 2-man crew consisting of driver and gunner. Driver must be over 18 years of age. To disable or destroy a vehicle is as follows: grenade: 1 disables, 2 destroys; rocket: 1 destroys.
Every player is responsible for knowing the rules and for teaching them to
any new person they bring to an event.
First time paintball today with family. Couldn't have had a better time. Definitely plan on engaging in the games to enjoy the experience. If not, stay home and play bingo. Getting hit stings a little. Wow! What an adrenaline rush! What a great experience! Looking forward to doing this again! Thanks Blast Camp, friendly crew, and ref!
I've been a customer for 30 years. Blast Camp gets better each year, with improvements and investment made by the owner to make it a great place to play. Paintball and airsoft events, fun big games, solid referees. Good place to take a group of kids for a birthday party in a private group. Recommended.
Great place to get some interesting physical activity in or have a group party. The staff are helpful and are serious about both fun and safety, and are always thinking of new ways to keep players entertained. They keep their store well stocked and bring in interesting vendors for their events.
Very fun! Went here with some coworkers and did a private group, definitely affordable for what you get. Large variety of different areas to have matches in, and a lot of different game types. I cant wait to go back!
Best paintball field in the Midwest, Virgil is an amazing field owner, and the reffing staff is the most professional staff I have seen in my 20+ yrs of paintball! Do yourself a favor and check out Blastcamp paintball and airsoft and get to play on a real historic NIKE MISSLE BASE!?
Blastcamp is by far the most family-friendly, safety conscience place I have ever played Paintball. The history makes the place cool the staff makes it exceptional. The personalized service is world-class! I would highly recommend this place to anyone.